The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency (hereinafter referred to as Conjinwon) will hold the ‘2022 First Game Culture Forum’ online to suggest policy measures for improving access to the disabled on the 6th.
The Game Culture Forum is designed to view the cultural value of the game and to discover various views for creating a game culture.
This year’s first forum focuses on the access rights and actual cases of people with disabilities under the theme of ‘There is no game culture or barrier for everyone.’ Simultaneous hydration interpretation will be conducted on topics and comprehensive discussions.
The first theme announcement is about the status of disabled sports and the development of disabled e-sports under the theme of ‘Disabled Sports and E-Sports Development Plan’.
Subsequently, Kim Sang-min, a teacher at the Dongducheon Yangju Office of Education, Gyeonggi-do, is based on the experience of the disabled student e-festival. Talk about the impact on students with disabilities and the necessity of improving the game access rights under the theme of disability/non-disability.
The general discussion will include: Lee Jang-ju (Irak Digital Culture Research Institute) ▲ Director Choi Seung-woo (Korea Game Industry Association)
Lee Yang-hwan, general manager of Conjinwon Game Headquarters, said, We hope that this game culture forum will be an opportunity to discuss the positive influence of the disabled and the way to easily access people. I will do it.
In 2022, the official YouTube channel will be broadcast live from 2 pm on July 6th through the official YouTube channel. For more information, please visit the official website of Conjinwon.
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