According to Takashi Izuku, Sonic Group’s studio supervisor, we can prepare for the fact that this mix is likewise used in upcoming Sonic adventures. As IZUKU added, Sonic Frontiers will be no less than the design template for possible followers.

Just like Sonic Experience, our goal for Sonic Frontiers was to develop a video game that would be the cornerstone of future Sonic games, says IZUKU. It is a totally new approach for the franchise, but we were also interested in honoring Sonic roots. The video game still needs to feel like a Sonic video game.

This month Sega and the designers of Sonic Team published the 3D platform Sonic Frontiers, with which the long-lasting series was fundamentally up-to-date.

Izuku draws a contrast with Sonic Adventure

A follower to Sonic Frontiers has actually not yet been formally announced, but according to the statements of the previous few weeks, there must just refer time. For example, the designers of Sonic Group recently pointed out that the neighborhood’s feedback is presently being examined so that this can be taken into consideration in approaching tasks and can lead to spirited improvements.

In the further course of the interview, IZUKU made a contrast with the popular classic Sonic Adventure (1998) and explained: To bring Sonic Adventure entirely into the 3D world, was among the most likewise satisfying but difficult minutes. When we begin the open zone platform gameplay with Sonic Frontiers, I am securely encouraged that 2022 is another vital minute for the franchise. I feel incredibly fortunate to be able to deal with such a popular franchise.

More reports on Sonic Frontiers:

  • Accolades trailer summarizes game scenes and press quotes
  • According to Director Hashimoto, a worldwide play test with space for enhancements
  • New video series Speed Starts makes newbies simpler to begin

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Sonic Frontiers is available for the PC, PlayStation 4, the PlayStation 5, the Xbox One, the Xbox Series X/S and Nintendo’s Change.

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More reports on Sonic Frontiers.

According to Takashi Izuku, Sonic Team’s studio supervisor, we can prepare for the fact that this mix is also offered in upcoming Sonic experiences. Just like Sonic Adventure, our objective for Sonic Frontiers was to establish a video game that would be the foundation of future Sonic video games, says IZUKU. In the additional course of the interview, IZUKU made a contrast with the popular classic Sonic Experience (1998) and discussed: To bring Sonic Experience entirely into the 3D world, was one of the most likewise rewarding but difficult moments. I am strongly persuaded that 2022 is another crucial moment for the franchise when we start the open zone platform gameplay with Sonic Frontiers.